# Frozen Acceptance — [your game name]

*Fill this in from your clarifier answers, then FREEZE it. The build is
graded against these lines and no others. If you change your mind
mid-build, that's a new version of this file — written down, dated —
never a silent edit. Lines you can't check are decoration; delete them
and write checkable ones.*

## The game is DONE when all of these are true

- [ ] The game starts to a title screen, and one input starts play.
- [ ] The player can perform every action listed in clarifier Q5.
- [ ] The win state (Q2) is reachable by playing, start to finish,
      in one sitting, with no debug keys or cheats.
- [ ] The lose state (Q2) is reachable, and after losing, the player
      can restart without closing the game.
- [ ] Level 1 (the only level) is completable start-to-finish.
- [ ] Every visible sprite/art element comes from the one pinned art
      family (clarifier Q4), recoloured to the pinned palette.
      No placeholder boxes in the shipped level.
- [ ] Sound: at minimum the three core events (jump/action, pickup,
      win-or-lose) have sounds, all from the one pinned sound source.
- [ ] The exported web build loads in a browser and plays at a steady
      frame rate on an ordinary laptop (no gaming PC required).
- [ ] The exported build's total size is under [your cap, e.g. 50 MB].

## Explicitly NOT in this version (the fence)

- No second level, no boss, no save system, no leaderboard, no
  multiplayer, no settings menu — unless written here before the build.
- "While we're at it" additions wait for the next version of this file.

## Grading

Someone who is not the builder (a second AI, or you with fresh eyes)
plays the export and checks each box against the actual game — not
against the code, not against the builder's description of the game.
A box that can't be checked by playing doesn't count as passed.
